May 16 2012 Feedback.
Contents
 
Introduction
How Tos & Videos
Getting Started
Protein Structure
Molecular Graphics
 Molecule Represenations
 Meshes, Surfaces and Grobs
 Color
 Lighting
 Labels
 Distances and Angles
 Graphics Effects
 Graphics Shortcuts
 Move Buttons
 Clipping Tools
 Layers
 High Quality Images
Slides and Documents
ActiveICM
Movie Making
Sequences & Alignments
Protein Structure Analysis
Protein Superposition
Crystallographic Analysis
Homology & Modeling
3D Predict
Molecular Mechanics
Cheminformatics
Chemistry Menu
Docking
AQUASITES
3D Ligand Editor
Tables
Local Databases
Tutorials
FAQs
 
Index
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5.4 Lighting
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These options are in the light-tab{light tab}

CLick and drag the sliders to change the lighting. You can also save your preferred lighting settings and return to default.

Shine - shininess property of the solid material

Ambient - ambient light intensity of RGB for ambient light

Diffuse - diffuse light intensity of RGB for diffuse light

Spec - specular light intensity of RGB for specular light

Alpha - transparency setting for grob

A-Bright - light intensity shinning on grob

X and Y - Change the position of the light source in the graphics window


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